World-Forge-AI: Generate Evolving Maps
World-Forge-AI creates self-evolving maps and stories by simulating multi-agent interactions, allowing founders to build dynamic and immersive AI-driven games and simulations.
- •You're building a game that requires a dynamic and evolving environment
- •You need to simulate complex interactions between multiple agents in a story or game
- •You want to generate varied and unique map layouts or storylines for your game or simulation
Open `index.html` and configure the simulation settings to generate a map with 10 agents, a map size of 100x100, and a story length of 1000 steps
Skip the builder — one click puts this in Claude, Cursor, Antigravity and more.
A prompt/skill package — nothing to install beyond adding it to your AI tool.
mkdir -p ~/.claude/skills/world-forge-ai && curl -fsSL https://workflowstacks.com/api/skills/world-forge-ai/claude-skill -o ~/.claude/skills/world-forge-ai/SKILL.mdOpens the app with this repo with the prompt ready to go — no copy-paste needed.
World-Forge-AI: Generate Evolving Maps is a documents-only repository (1 doc file) — something you read, not something you run. There is nothing to install. Last commit this month, no license file.
- 1README.mdStart here — what it does and how to install it
Skip the builder — one click puts this in Claude, Cursor, Antigravity and more.
A prompt/skill package — nothing to install beyond adding it to your AI tool.
mkdir -p ~/.claude/skills/world-forge-ai && curl -fsSL https://workflowstacks.com/api/skills/world-forge-ai/claude-skill -o ~/.claude/skills/world-forge-ai/SKILL.mdOpens the app with this repo with the prompt ready to go — no copy-paste needed.
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