unity-cli-loop
Provides a command‑line loop that lets an external AI script control Unity Editor and Play mode without opening the UI.
- •You want to generate game content (scenes, prefabs, scripts) automatically from an LLM and see the results instantly.
- •You need to run automated play‑testing cycles where AI decides the next action after each frame.
- •You are building a CI pipeline that must compile, launch, and stop Unity to capture screenshots or logs.
curl -X POST http://localhost:5000/command -H "Content-Type: application/json" -d '{"action":"SpawnEnemy","type":"Orc","location":[5,0,3],"behavior":"Aggressive"}'Skip the builder — one click puts this in Claude, Cursor, Antigravity and more.
Installs with a command or two; your AI agent can do it for you.
mkdir -p ~/.claude/skills/unity-cli-loop && curl -fsSL https://workflowstacks.com/api/skills/unity-cli-loop/claude-skill -o ~/.claude/skills/unity-cli-loop/SKILL.mdOpens the app with this repo with the prompt ready to go — no copy-paste needed.
Skip the builder — one click puts this in Claude, Cursor, Antigravity and more.
Installs with a command or two; your AI agent can do it for you.
mkdir -p ~/.claude/skills/unity-cli-loop && curl -fsSL https://workflowstacks.com/api/skills/unity-cli-loop/claude-skill -o ~/.claude/skills/unity-cli-loop/SKILL.mdOpens the app with this repo with the prompt ready to go — no copy-paste needed.
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Do this with a working workflow
Pages we wrote and tested that put a skill like this to work — importable n8n templates, outcome guides and Claude Desktop configs.
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