Slash The Hordes
Slash-The-Hordes is a roguelite game made in Cocos Creator that allows players to battle hordes of enemies in a procedurally generated environment.
- •When you want to create a procedurally generated game with roguelite elements
- •When you need a starting point for a game project and want to use Cocos Creator
- •When you want to experiment with TypeScript and game development
To add a new enemy type, create a new TypeScript file in the 'assets/scripts/enemies' directory and extend the 'Enemy' class, for example: 'class NewEnemy extends Enemy { ... }'Skip the builder — one click puts this in Claude, Cursor, Antigravity and more.
Expect 20–40 minutes in a terminal — or let your AI agent drive it.
mkdir -p ~/.claude/skills/slash-the-hordes && curl -fsSL https://workflowstacks.com/api/skills/slash-the-hordes/claude-skill -o ~/.claude/skills/slash-the-hordes/SKILL.mdOpens the app with this repo with the prompt ready to go — no copy-paste needed.
Slash The Hordes is a medium TypeScript project (~4.2k lines across 106 code files, plus 2 test files). Expect some technical setup — comfortable with a terminal, or ask a developer. Last commit 7 months ago, no license file, has a test suite.
- 1README.mdStart here — what it does and how to install it
- 2package.jsonDependencies and the commands it exposes
Skip the builder — one click puts this in Claude, Cursor, Antigravity and more.
Expect 20–40 minutes in a terminal — or let your AI agent drive it.
mkdir -p ~/.claude/skills/slash-the-hordes && curl -fsSL https://workflowstacks.com/api/skills/slash-the-hordes/claude-skill -o ~/.claude/skills/slash-the-hordes/SKILL.mdOpens the app with this repo with the prompt ready to go — no copy-paste needed.
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