ai-agent

PlayRho

An interactive physics engine & library.
151 stars26 forksC++Updated 4/30/2024100% free · open source
What it does

PlayRho is an interactive physics engine and library that allows you to simulate 2D physics in a realistic and interactive way.

When to use it
  • When building games that require realistic physics simulations
  • When creating interactive simulations for education or training purposes
  • When developing applications that require collision detection and response
Ready-to-paste prompt
PlayRho::World world(PlayRho::Vec2(0, -10)); PlayRho::BodyID body = world.AddBody(PlayRho::BodyConf().SetType(PlayRho::BodyType::Dynamic).SetPosition(PlayRho::Vec2(0, 10)));
Heads up: The PlayRho library requires a C++ compiler that supports C++11 or later, and the cmake build system to build and install the library
Saves to your device
Use with Claude
New

Skip the builder — one click puts this in Claude, Cursor, Antigravity and more.

✅ Light setup

Installs with a command or two; your AI agent can do it for you.

Try it instantly — no install
Claude Code
mkdir -p ~/.claude/skills/playrho && curl -fsSL https://workflowstacks.com/api/skills/playrho/claude-skill -o ~/.claude/skills/playrho/SKILL.md
Open in another AI app

Opens the app with this repo with the prompt ready to go — no copy-paste needed.

Connect the whole catalog (MCP)
claude mcp add --transport http workflowstacks https://workflowstacks.com/api/mcp

Adds a WorkflowStacks connector to Claude Code: search and load any skill here by chatting.

Quick Actions
Details
Creator
louis-langholtz
Language
C++
Category
ai-agent
Published
7/11/2017

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