Automate Minecraft with Pathmind
Pathmind allows Minecraft founders and developers to build custom workflows with a visual node editor for automation and logic in Minecraft.
- •When creating custom game modes with complex logic
- •When automating repetitive tasks in Minecraft
- •When integrating Minecraft with external tools or services
Create a custom node that triggers a command when a player joins the game: `@Node(name = "Player Join", description = "Triggers when a player joins the game")`
Skip the builder — one click puts this in Claude, Cursor, Antigravity and more.
Installs with a command or two; your AI agent can do it for you.
mkdir -p ~/.claude/skills/pathmind && curl -fsSL https://workflowstacks.com/api/skills/pathmind/claude-skill -o ~/.claude/skills/pathmind/SKILL.mdOpens the app with this repo with the prompt ready to go — no copy-paste needed.
What's inside — free to inspect
Read the entire source before you build — unlike paid marketplaces that hide it behind a buy button.
Skip the builder — one click puts this in Claude, Cursor, Antigravity and more.
Installs with a command or two; your AI agent can do it for you.
mkdir -p ~/.claude/skills/pathmind && curl -fsSL https://workflowstacks.com/api/skills/pathmind/claude-skill -o ~/.claude/skills/pathmind/SKILL.mdOpens the app with this repo with the prompt ready to go — no copy-paste needed.
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