automation

Pathmind: Visual Node Editor to Streamline Minecraft Automation

Pathmind lets founders craft Minecraft workflow automations with a client‑side visual node editor, speeding up mod development without coding overhead.

From the repo · “Scratch for Minecraft automation”

80 stars10 forksJavaGuide quality 8/10 · reviewed Oct 16Updated 10/21/2026100% free · open source
What it does

Pathmind allows Minecraft founders and developers to build custom workflows with a visual node editor for automation and logic in Minecraft.

When to use it
  • •When creating custom game modes with complex logic
  • •When automating repetitive tasks in Minecraft
  • •When integrating Minecraft with external tools or services
Ready-to-paste prompt
Create a custom node that triggers a command when a player joins the game: `@Node(name = "Player Join", description = "Triggers when a player joins the game")`
Heads up: Ensure you have Java 8 or later installed, as Pathmind requires it to run
Saves to your device
Use with Claude
New

Skip the builder — one click puts this in Claude, Cursor, Antigravity and more.

✅ Light setup

Installs with a command or two; your AI agent can do it for you.

Try it instantly — no install
Claude Code
mkdir -p ~/.claude/skills/pathmind && curl -fsSL https://workflowstacks.com/api/skills/pathmind/claude-skill -o ~/.claude/skills/pathmind/SKILL.md
Open in another AI app

Opens the app with this repo with the prompt ready to go — no copy-paste needed.

Connect the whole catalog (MCP)
claude mcp add --transport http workflowstacks https://workflowstacks.com/api/mcp

Adds a WorkflowStacks connector to Claude Code: search and load any skill here by chatting.

Quick Actions
Details
Creator
soymods
Language
Java
Category
automation
Published
10/18/2025

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Show it off in your README:

Featured on WorkflowStacks
[![Featured on WorkflowStacks](https://workflowstacks.com/api/badge/pathmind.svg)](https://workflowstacks.com/skills/pathmind?utm_source=github&utm_medium=badge)
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