funplay-cocos-mcp
Runs a local MCP server that lets you control the Cocos Creator editor programmatically (run JS, capture screenshots, validate assets, etc.)
- •You need to automate repetitive Cocos Creator tasks (e.g., batch‑import assets or generate screenshots) from CI/CD.
- •Your game build pipeline must validate asset dependencies before packaging.
- •You want to trigger editor actions (like opening a scene) from a script or web UI.
curl -X POST http://localhost:3000/execute_javascript -H "Content-Type: application/json" -d '{"code":"const screenshot = await Editor.Message.send("scene:screenshot", {path: "./tmp/main.png"}); console.log("Saved to", screenshot.path);"}'Skip the builder — one click puts this in Claude, Cursor, Antigravity and more.
Installs with a command or two; your AI agent can do it for you.
mkdir -p ~/.claude/skills/funplay-cocos-mcp && curl -fsSL https://workflowstacks.com/api/skills/funplay-cocos-mcp/claude-skill -o ~/.claude/skills/funplay-cocos-mcp/SKILL.mdOpens the app with this repo with the prompt ready to go — no copy-paste needed.
Funplay-cocos-mcp is a large JavaScript project (~18k lines across 54 code files, plus 39 test files). Setup is light: installs like a normal app. Reading the code is optional. Last commit this month, MIT license, has a test suite.
- 1README.mdStart here — what it does and how to install it
- 2bin/funplay-cocos-mcp.jsWhere the program starts running
- 3package.jsonDependencies and the commands it exposes
- 4lib/activity-preview.jsInside lib/ — the main logic begins here
Skip the builder — one click puts this in Claude, Cursor, Antigravity and more.
Installs with a command or two; your AI agent can do it for you.
mkdir -p ~/.claude/skills/funplay-cocos-mcp && curl -fsSL https://workflowstacks.com/api/skills/funplay-cocos-mcp/claude-skill -o ~/.claude/skills/funplay-cocos-mcp/SKILL.mdOpens the app with this repo with the prompt ready to go — no copy-paste needed.
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