Build games with Cocos2d-x
Cocos2d-x is a cross-platform game development framework that allows developers to create 2D games and applications for various platforms, including iOS, Android, and desktop devices.
- •When building 2D games or interactive applications that require cross-platform compatibility
- •When developing games that need to run on both mobile and desktop devices
- •When creating applications that require a high degree of customization and control over the game engine
cocos new MyGame -l cpp -d /Users/username/MyGame
Skip the builder — one click puts this in Claude, Cursor, Antigravity and more.
Expect 20–40 minutes in a terminal — or let your AI agent drive it.
mkdir -p ~/.claude/skills/cocos2d-x && curl -fsSL https://workflowstacks.com/api/skills/cocos2d-x/claude-skill -o ~/.claude/skills/cocos2d-x/SKILL.mdOpens the app with this repo with the prompt ready to go — no copy-paste needed.
Build games with Cocos2d-x is a very large C++ project (~403k lines across 1802 code files, plus 484 test files). It is a full software project: use it through its install path rather than reading it end to end. Last commit 16 months ago, no license file, has a test suite.
- 1README.mdStart here — what it does and how to install it
Skip the builder — one click puts this in Claude, Cursor, Antigravity and more.
Expect 20–40 minutes in a terminal — or let your AI agent drive it.
mkdir -p ~/.claude/skills/cocos2d-x && curl -fsSL https://workflowstacks.com/api/skills/cocos2d-x/claude-skill -o ~/.claude/skills/cocos2d-x/SKILL.mdOpens the app with this repo with the prompt ready to go — no copy-paste needed.
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