clipping-with-caps – Seamlessly cap mesh gaps in WebGL
From the repo · “Clipping a mesh and covering the openings with caps in WebGL”
Clipping with Caps is a WebGL tool that enables easy mesh clipping and covers the openings with caps in 3D rendering
- •When you need to remove parts of a 3D model to see its internal structure
- •When creating 3D visualizations that require sectioning or clipping of objects
- •When working with complex 3D geometries and need to simplify the rendering process
Clip a cube mesh with a plane defined by the point (0, 0, 0) and normal (1, 0, 0): `const plane = new THREE.Plane(new THREE.Vector3(1, 0, 0), 0); clip.clip(cubeMesh, plane);`
Skip the builder — one click puts this in Claude, Cursor, Antigravity and more.
Installs with a command or two; your AI agent can do it for you.
mkdir -p ~/.claude/skills/clipping-with-caps && curl -fsSL https://workflowstacks.com/api/skills/clipping-with-caps/claude-skill -o ~/.claude/skills/clipping-with-caps/SKILL.mdOpens the app with this repo with the prompt ready to go — no copy-paste needed.
Clipping-with-caps – Seamlessly cap mesh gaps in WebGL is a medium JavaScript project (~3.8k lines across 15 code files). Setup is light: installs like a normal app. Reading the code is optional. Last commit 127 months ago, MIT license, no tests found.
- 1README.mdStart here — what it does and how to install it
- 2lib/ColladaLoader.jsInside lib/ — the main logic begins here
Skip the builder — one click puts this in Claude, Cursor, Antigravity and more.
Installs with a command or two; your AI agent can do it for you.
mkdir -p ~/.claude/skills/clipping-with-caps && curl -fsSL https://workflowstacks.com/api/skills/clipping-with-caps/claude-skill -o ~/.claude/skills/clipping-with-caps/SKILL.mdOpens the app with this repo with the prompt ready to go — no copy-paste needed.
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