Adafruit GFX Library
Provides a common graphics API for Arduino‑compatible displays, letting you draw shapes, text and bitmaps with a single set of functions.
- •You need to drive an OLED, TFT, or e‑ink screen from an Arduino or ESP32 and want a single code base for all displays.
- •You want to prototype UI elements (menus, gauges, scrolling text) without writing low‑level pixel code.
- •You are integrating multiple display modules and need a consistent drawing API across them.
display.fillRect(10, 20, 50, 30, SSD1306_WHITE); // draw a filled rectangle
display.setCursor(0,55);
display.setTextSize(1);
display.print("Battery: ");
display.print(analogRead(A0) * (5.0/1023.0), 2);
display.println("V");
display.display();Skip the builder — one click puts this in Claude, Cursor, Antigravity and more.
Expect 20–40 minutes in a terminal — or let your AI agent drive it.
mkdir -p ~/.claude/skills/adafruit-gfx-library && curl -fsSL https://workflowstacks.com/api/skills/adafruit-gfx-library/claude-skill -o ~/.claude/skills/adafruit-gfx-library/SKILL.mdOpens the app with this repo with the prompt ready to go — no copy-paste needed.
Adafruit GFX Library is a large C project (~45k lines across 66 code files). It is a full software project: use it through its install path rather than reading it end to end. Last commit 5 months ago, Other license, no tests found.
- 1README.mdStart here — what it does and how to install it
- 2examples/GFXcanvas/GFXcanvas.inoA worked example — copy this to get going
Skip the builder — one click puts this in Claude, Cursor, Antigravity and more.
Expect 20–40 minutes in a terminal — or let your AI agent drive it.
mkdir -p ~/.claude/skills/adafruit-gfx-library && curl -fsSL https://workflowstacks.com/api/skills/adafruit-gfx-library/claude-skill -o ~/.claude/skills/adafruit-gfx-library/SKILL.mdOpens the app with this repo with the prompt ready to go — no copy-paste needed.
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