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automation

Automate Minecraft with Pathmind

Build custom workflows with a visual node editor. For Minecraft founders and developers.
77 stars10 forksJavaQuality 9/10Updated 7/19/2026100% free · open source
What it does

Pathmind allows Minecraft founders and developers to build custom workflows with a visual node editor for automation and logic in Minecraft.

Install / run
Clone the repository with `git clone https://github.com/soymods/pathmind.git`
When to use it
  • •When creating custom game modes with complex logic
  • •When automating repetitive tasks in Minecraft
  • •When integrating Minecraft with external tools or services
Quick start
  1. 1Open the `pathmind` folder and navigate to the `src/main/java` directory
  2. 2Create a new Java class that extends the `Node` class to define a custom node
  3. 3Use the `@Node` annotation to specify the node's properties and behavior
  4. 4Run the `Pathmind` application with `java -jar pathmind.jar` to launch the visual node editor
  5. 5Connect nodes to create a workflow and save it to a `.pathmind` file
Ready-to-paste prompt
Create a custom node that triggers a command when a player joins the game: `@Node(name = "Player Join", description = "Triggers when a player joins the game")`
Heads up: Ensure you have Java 8 or later installed, as Pathmind requires it to run
Saves to your device

Topics

fabric
gradle
java
minecraft
mod
pathmind
What's inside — free to inspect
No purchase needed

Read the entire source before you build — unlike paid marketplaces that hide it behind a buy button.

9
top-level files
15
folders
202.7M
repo size
Other
license
Key files
README.md
File tree
.codex/
.github/
.vscode/
artifacts/
buildSrc/
common/
docs/
fabric/
gradle/
mappings/
mc26/
neoforge/
supabase/
THIRD_PARTY_LICENSES/
tools/
.gitignore
build.gradle.kts
gradle.properties
gradlew
gradlew.bat
LICENSE.txt
MODRINTH_DESCRIPTION.md
README.md
settings.gradle.kts
Quick Actions
Details
Creator
soymods
Language
Java
Category
automation
Published
10/18/2025

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